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Virtual reality and augmented reality in medical simulation

2021 Vol. 3 No. 4

Virtual reality and augmented reality in medical simulation

Introduction: Virtual reality/augmented reality (VR/AR) technologies have been widely used in medical fields, such as surgical simulation, healthcare, surgical navigation, computer assisted diagnosis, medical visualization and ...

242 Borwse

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Hand and gesture

2021 Vol. 3 No. 3

Hand and gesture

Introduction: Hands play an important role in our daily life. We use our hands for manipulation in working, emphasis in speaking, communication in non-verbal environment, etc. Hand gesture not only uses for simple commands in t...

344 Borwse

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Simulation and interaction of fluid and solid dynamics

2021 Vol. 3 No. 2

Simulation and interaction of fluid and solid dynamics

Introduction: Fluid and solid simulation is to generate a realistic simulation of fluids and solids, in particular for the fluids such as water and smoke, with computation of Euler equations or Navier-Stokes equations conducted...

522 Borwse

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Emotion recognition for human-computer interaction

2021 Vol. 3 No. 1

Emotion recognition for human-computer interaction

Introduction: Emotion recognition is to quantify,describe and recognize different emotional states through thebehavioral and physiological responses generated from emotional expressions.Emotion recognition is animportant field ...

665 Borwse

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VR/AR research and commercial applications in Singapore

2020 Vol. 2 No. 5

VR/AR research and commercial applications in Singapore

Introduction: The COVID-19 pandemic has virtually changed every aspect of our lives and society globally. This special issue is developed during this challenging time. Going through the period of circuit breaker, Singapore is n...

657 Borwse

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VR and experiment simulation

2020 Vol. 2 No. 4

VR and experiment simulation

Introduction: In this special issue,the theme is on the application of VR/AR to experiments and training.We include7papers which can be divided into two sets,one on specific virtual experiments covering chemistry andbiology,the...

671 Borwse

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3D visual processing and reconstruction

2020 Vol. 2 No. 3

3D visual processing and reconstruction

Introduction: 3D sensing represents the main channel through which humans, or robotics agents, understand and interact with each other and with the real world. As such, many 3D acquisition technologies and devices have been dev...

1369 Borwse

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Visual interaction and its applications

2020 Vol. 2 No. 2

Visual interaction and its applications

Introduction: Visual interaction is a kind of technology that defines mechanisms, through which the users can perform actions on the interactive system by means of visual elements, and the system can provide feedback to the use...

1255 Borwse

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VR/AR in industry

2019 Vol. 1 No. 6

VR/AR in industry

Introduction: Virtual reality/augmented reality (VR/AR) has been widely used in the industrial fields, such as product design, manufacturing, assembly, maintenance, performance evaluation and other life cycle stages. The techni...

1402 Borwse

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3D vision

2019 Vol. 1 No. 5

3D vision

Introduction: 3D vision is a kind of technology that allow computers to perceive, reconstruct and interact with the 3D world based on vision sensors. It is not only a hot academic topic in computer science, but also crucial to ...

1547 Borwse

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Human-computer interaction

2019 Vol. 1 No. 3

Human-computer interaction

Introduction: Human-computer interactions constitute an important subject for the development and popularization of information technologies, as they are not only an important frontier technology in computer science but also an...

1852 Borwse

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Haptic interaction

2019 Vol. 1 No. 2

Haptic interaction

Introduction: Touch is an important channel for human beings to communicate with the external world and plays a crucial role in human interaction with nature. Information such as softness, friction, texture and warmth, or more ...

2190 Borwse

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