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Adaptive smooth length based on weighted average of neighboring particle density for SPH fluid simulation


Accepted Date:2020-09-14

Abstract (17) | PDF (5)

Background In SPH fluid simulation method, the smooth length not only affects the process of neighbor search, but also affects the calculation accuracy of pressure solver. Therefore, it plays an important role in ensuring the accuracy and stability of SPH. Methods In this paper, an adaptive SPH fluid simulation method with variable smooth length is designed, in which the size of smooth length is adaptively adjusted by the ratio of particle density to the weighted average of the density of its neighboring particles. In addition, a neighbor search scheme and kernel function scheme are designed to solve the asymmetry problems caused by variable smooth length. Results Compared with some classical methods, the simulation efficiency of the proposed algorithm is competitive, and the variance of the number of neighbor particles is effectively reduced. As a result, the visual effect is closer to the physical reality. Conclusions In this paper, the precision of interpolation calculation in SPH algorithm is improved by using the adaptive smooth length scheme, so that the stability of the algorithm is enhanced and larger time step is possible.

Survey on lightweighting methods of huge 3D models for online Web3D visualization


Accepted Date:2020-02-13

Abstract (94) | PDF (20)

Background With the rapid development of Web3D technologies, online Web3D visualization , especially for complex models or scenes, has been a great yet heavy demand. As the serious conflict between Web3D system load and the resource consumption in processing these huge models, the huge 3D model lightweighting methods for online Web3D visualization are reviewed in this paper. Methods Observing the geometry redundance introduced by man-made operations in modeling procedure, several categories of lightweighting related work which aim for reducing the data amount and resource consumption for Web3D visualization are elaborated. Results With comparing perspectives, the characteristics of each method are summarized and within the reviewed methods, the geometric redundance removal which achieves the lightweight goal by detecting and removing the repeated components is an appropriate way for current online Web3D visualization. Meanwhile, the learning algorithm, though not practical at present, is our expected topic. Conclusions Various aspects should be considered in an efficient lightweight method for online Web3D visualization, including characteristics of original data, combination or extended of the existed methods, and even scheduling strategy, cache management, rendering mechanism. Meanwhile, innovation methods, especially the learning algorithm is worth exploring.