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2019, 1(3): 290-302 Published Date:2019-6-20

DOI: 10.3724/SP.J.2096-5796.2019.0012

Virtual fire drill system supporting co-located collaboration

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Abstract:

Background
Due to the restriction of display mode, in most of the virtual reality systems with multiple people in the same physical space, the program renders the scene based on the position and perspective of the one user, so that other users just see the same scene, resulting in vision disorder.
Methods
To improve experience of multi-user co-located collaboration, in this study, we propose a fire drill system supporting co-located collaboration, in which three co-located users can collaborate to complete the virtual firefighting mission. Firstly, with multi-view stereoscopic projective display technology and ultra wideband (UWB) technology, co-located users can roam independently and watch virtual scenes through the correct perspective view based on their own position by wearing dedicated shutter glasses, thus carrying out different virtual tasks, which improves the flexibility of co-located collaboration. Secondly, we design simulated firefighting water-gun using the micro-electromechanical system sensor, through which users can interact with virtual environment, and thus provide a better interactive experience. Finally, we develop a workbench including a holographic display module and multi-touch operation module for virtual scene assembly and virtual environment control.
Results
The controller can use the workbench to adjust the virtual layout in real time, and control the virtual task process to increase the flexibility and playability of system.
Conclusions
Our work can be employed in a wide range of related virtual reality applications.
Keywords: Virtual reality ; Co-located collaboration ; Multi-view display ; Ultra wideband ; Simulated firefighting water-gun

Cite this article:

Yuan WEI, Dongdong GUAN, Qiuchen WANG, Xiangxian LI, Yulong BIAN, Pu QIN, Yanning XU, Chenglei YANG. Virtual fire drill system supporting co-located collaboration. Virtual Reality & Intelligent Hardware, 2019, 1(3): 290-302 DOI:10.3724/SP.J.2096-5796.2019.0012

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