Chinese
Adv Search
Home | Accepted | Article In Press | Current Issue | Archive | Special Issues | Collections | Featured Articles | Statistics

2020, 2(5): 409-420 Published Date:2020-10-20

DOI: 10.1016/j.vrih.2020.06.001

VR industrial applicationsA singapore perspective

Full Text: PDF (4) HTML (164)

Export: EndNote | Reference Manager | ProCite | BibTex | RefWorks

Abstract:

Virtual Reality (VR) has been around for a long time but has come into the spotlight only recently. From an industrial perspective, this article serves as a proverbial scalpel to dissect the different use cases and commercial applications of VR in Singapore. Before researching the Singapore market, we examine how VR has evolved. At the moment, the global annual budget for VR (and augmented reality) is at an upward trend with a leading growth in market value for the training sector. VR in Singapore has also seen a rapid development in recent years. We discuss some of the Singapore government’s initiatives to promote the commercial adoption of VR for the digital economy of the nation. To address the mass adoption of VR, we present VRcollab’s business solutions for the construction and building industry. 2020 is one of the most important years for VR in history.
Keywords: Virtual reality ; VR applications ; Building information modeling

Cite this article:

Athirah SYAMIMI, Yiwei GONG, Ryan LIEW. VR industrial applicationsA singapore perspective . Virtual Reality & Intelligent Hardware, 2020, 2(5): 409-420 DOI:10.1016/j.vrih.2020.06.001

1. Sutherland I E. The ultimate display. In: Proceedings of the Congress of the International Federation of Information Processing (IFIP). 1965, 506–508

2. Luckerson V. Facebook Buys Oculus Rift Virtual Reality Manufacturer. Available from: https://time.com/37842/facebook-oculus-rift/

3. Sutherland I E. A head-mounted three dimensional display. In: Proceedings of fall joint computer conference, part I on- AFIPS '68 (Fall, partI). Francisco San, California, York New, ACM Press, 1968, USA, 757–764 DOI:10.1145/1476589.1476686

4. OculusQuest. Available from: https://www.oculus.com/quest/features/

5. IMDA, Annexes A-2 Immersive Media And Advanced Interfaces Report. Available from: https://www.imda.gov.sg/-/media/Imda/Files/Industry-Development/Infrastructure/Technology/Technology-Roadmap/Annexes-A-2-Immersive-Media-and-Advanced-Interfaces-Full-Report.pdf

6. Oculus sold $5 million worth of Quest content in the first 2 weeks on sale. Available from: https://techcrunch.com/2019/06/10/oculus-sold-5-million-worth-of-quest-content-in-first-2-weeks-on-sale/

7. Home team turns to virtual reality to train crime scene investigators. Available from: https://www.straitstimes.com/singapore/home-team-turns-to-virtual-reality-to-train-crime-scene-investigators

8. Virtual reality shopping and artificial intelligence—5 Near-Term applications. Available from: https://emerj.com/ai-sector-overviews/virtual-reality-shopping-and-artificial-intelligence/

9. Worldwide spending on augmented and virtual reality expected to reach $18.8 billion in 2020, according to IDC. Available from: https://www.idc.com/getdoc.jsp?containerId=prUS45679219

10. Singapore identifies four frontier technology focus areas for digital economy. Available from: https://www.opengovasia.com/singapore-identifies-four-frontier-technology-focus-areas-for-digital-economy/

11. Singapore government exploring the use of virtual reality for school education and enhanced clinical training. Available from: https://www.opengovasia.com/singapore-government-exploring-the-use-of-virtual-reality-for-school-education-and- enhanced-clinical-training/

12. The future of communicating with your audience is here and it's VR. Available from: https://www.forbes.com/sites/stephanieburns/2020/01/02/the-future-of-communicating-with-your-audience-is-here-and-its-vr/#4872f2cf1d38

13. Intel®Embree. Available from: https://www.embree.org/

14. Storyhive. Available from: https://storyhive.io/

15. Polytechnic students hold virtual graduation ceremonies. Available from: https://www.tnp.sg/news/singapore/polytechnic-students-hold-virtual-graduation-ceremonies

16. Case study: using virtual reality in coordination meetings. Available from: https://vrcollab.com/blog/case-study-how-china-construction-uses-virtual-reality-in-coordination-meetings/

17. Hiverlab. Available from: https://www.hiverlab.com/

18. Covid-19 circuit breaker: Closure of workplace premises. Available from: https://www.gov.sg/article/covid-19-circuit-breaker-closure-of-workplace-premises

19. Bombardier VR train visualization case study. Available from: https://www.hiverlab.com/casestudy/Bombardier-VR-Visualization

20. IgniteVR. Available from: http://ignite-vr.com/

21. Viziofly. Available from: https://www.viziofly.com/

22. MagesStudio. Available from: Available from: https://magesstudio.com.sg/

23. MagesStudio, E-commerce VRRetail. Available from: https://magesstudio.com.sg/solutions/retail/pg-ecommerce-vr/

24. MagesStudio, VirtualReality. Available from: https://magesstudio.com.sg/services/virtual-reality/

25. EONReality. Available from: https://eonreality.com/

26. An augmented reality microscope for cancer detection. Available from: https://ai.googleblog.com/2018/04/an-augmented-reality-microscope.html

27. Miri M, Khaksefidi M. Cost management in construction projects: rework and its effects. Mediterranean Journal of Social Sciences, 2015, 6(6) DOI:10.5901/mjss.2015.v6n6s6p209

28. DigitalTwin, Hiverlab's official website. Available from: https://www.hiverlab.com/digitaltwin

29. Sener B, Beşli O. The use of virtual reality in Yacht design and visualization. International Naval Architecture and Maritime Symposium. 2018

30. VDCGuide Singapore, Version 1-October 2017. Available from: https://www.corenet.gov.sg/media/2094675/singapore-vdc-guide_version1_oct2017.pdf

email E-mail this page

Articles by authors

VRIH